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Helicopter Crash Site

This was my Uni final. I spent about 6 weeks on it in unreal. I am pretty happy with it. I learned A LOT and has a blast putting this together. I have never done any foliage before so this was a first. But I look forward to making more.
I did the base mesh for the helicopter in Maya and sculpted the highres in zBrush. The bakes and textures were done in Substance painter. The foliage and the palm tree leaves was all done in zBrush. I also spent a little bit of time in Susbtance Designer to make two of the terrain materials. I am not showing off the grass texture since I got it from gumroad done by Julie Martinez.
Onward to the next project!